initial commit of working code

This commit is contained in:
tms
2026-07-29 22:03:01 -04:00
parent e468663618
commit 7bfee7b908
8 changed files with 578 additions and 35 deletions
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# ---> Android
# Gradle files
.gradle/
build/
# Local configuration file (sdk path, etc)
local.properties
# Log/OS Files
*.log
# Android Studio generated files and folders
captures/
.externalNativeBuild/
.cxx/
*.apk
output.json
# IntelliJ
*.iml
.idea/
misc.xml
deploymentTargetDropDown.xml
render.experimental.xml
# Keystore files
*.jks
*.keystore
# Google Services (e.g. APIs or Firebase)
google-services.json
# Android Profiling
*.hprof
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# jellyswarmer
ESP32|PainlessMesh|FastLED
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This directory is intended for project header files.
A header file is a file containing C declarations and macro definitions
to be shared between several project source files. You request the use of a
header file in your project source file (C, C++, etc) located in `src` folder
by including it, with the C preprocessing directive `#include'.
```src/main.c
#include "header.h"
int main (void)
{
...
}
```
Including a header file produces the same results as copying the header file
into each source file that needs it. Such copying would be time-consuming
and error-prone. With a header file, the related declarations appear
in only one place. If they need to be changed, they can be changed in one
place, and programs that include the header file will automatically use the
new version when next recompiled. The header file eliminates the labor of
finding and changing all the copies as well as the risk that a failure to
find one copy will result in inconsistencies within a program.
In C, the usual convention is to give header files names that end with `.h'.
It is most portable to use only letters, digits, dashes, and underscores in
header file names, and at most one dot.
Read more about using header files in official GCC documentation:
* Include Syntax
* Include Operation
* Once-Only Headers
* Computed Includes
https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html
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#ifndef JELLIES_H
#define JELLIES_H
extern const TProgmemPalette16 rainbowPalette_p PROGMEM =
{
CRGB::Red,
CRGB::OrangeRed,
CRGB::Orange,
CRGB::LightYellow,
CRGB::Yellow,
CRGB::YellowGreen,
CRGB::LawnGreen,
CRGB::Green,
CRGB::Aquamarine,
CRGB::LightBlue,
CRGB::Blue,
CRGB::Cyan,
CRGB::BlueViolet,
CRGB::Violet,
CRGB::DarkViolet,
CRGB::MediumVioletRed
};
// extern const CHSVPalette16 rainbowSpectrumPalette_p =
// {
// CHSV(0, 160, 64),
// CHSV(12, 160, 64),
// CHSV(24, 160, 64),
// CHSV(36, 160, 64),
// CHSV(48, 160, 64),
// CHSV(64, 160, 64),
// CHSV(82, 160, 64),
// CHSV(104, 160, 64),
// CHSV(124, 160, 64),
// CHSV(138, 160, 64),
// CHSV(156, 160, 64),
// CHSV(174, 160, 64),
// CHSV(192, 160, 64),
// CHSV(204, 160, 64),
// CHSV(230, 160, 64),
// CHSV(244, 160, 64)
// };
#endif
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; PlatformIO Project Configuration File
;
; Build options: build flags, source filter
; Upload options: custom upload port, speed and extra flags
; Library options: dependencies, extra library storages
; Advanced options: extra scripting
;
; Please visit documentation for the other options and examples
; https://docs.platformio.org/page/projectconf.html
[platformio]
default_envs = jellypico32
lib_dir = 'src/'
[env:jellypico32]
platform = espressif32
platform_packages = platformio/framework-arduinoespressif32@3.20011.230801
board = pico32
framework = arduino
monitor_speed = 115200
monitor_filters = esp32_exception_decoder
upload_speed = 1500000
lib_deps =
painlessmesh/painlessMesh @ ^1.5.0
ArduinoJson
AsyncTCP
https://github.com/arkhipenko/TaskScheduler@3.7.0
fastled/FastLED@^3.6.0
https://github.com/hpwit/I2SClocklessLedDriver.git
build_flags = -Iinclude/ -Wall -std=c++14
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#ifndef LEDSWARMER_H
#define LEDSWARMER_H
// #define _TASK_TIMECRITICAL // Enable monitoring scheduling overruns
// #define _TASK_SLEEP_ON_IDLE_RUN // Enable 1 ms SLEEP_IDLE powerdowns between tasks if no callback methods were invoked during the pass
// #define _TASK_STATUS_REQUEST // Compile with support for StatusRequest functionality - triggering tasks on status change events in addition to time only
// #define _TASK_LTS_POINTER // Compile with support for local task storage pointer
// #define _TASK_PRIORITY // Support for layered scheduling priority
// #define _TASK_MICRO_RES // Support for microsecond resolution
// #define _TASK_STD_FUNCTION // Support for std::function (ESP8266 ONLY)
// #define _TASK_DEBUG // Make all methods and variables public for debug purposes
// #define _TASK_INLINE // Make all methods "inline" - needed to support some multi-tab, multi-file implementations
// #define _TASK_TIMEOUT 5
// #define FASTLED_ALLOW_INTERRUPTS 0
// #define FASTLED_INTERRUPT_RETRY_COUNT 0
#define FASTLED_ALLOW_INTERRUPTS 1 // Allow interrupts, to prevent wifi weirdness ; https://github.com/FastLED/FastLED/wiki/Interrupt-problems
#define INTERRUPT_THRESHOLD 1 // also see https://github.com/FastLED/FastLED/issues/367
#define USE_GET_MILLISECOND_TIMER // Define our own millis() source for FastLED beat functions: see get_millisecond_timer()
#define TASK_RES_MULTIPLIER 1
#define LED_ANIMATION_FRAME_PERIOD_MS 25 // 40 Hz update rate
#define NEO_PIXEL
#define CHIPSET WS2812B
#define COLOR_ORDER GRB
#define LED_PIN_1 4
#define LED_PIN_2 2
#define LED_PIN_3 14
#define LED_PIN_4 12
#define LED_PIN_5 13
#define LED_PIN_6 15
#define LEDS_PER_STRIP 6
#define STRIPS_PER_NODE 6
#define LEDS_PER_NODE LEDS_PER_STRIP * STRIPS_PER_NODE
#define DEFAULT_BRIGHTNESS 64
// ************************************************************************
// INCLUDES
// ************************************************************************
#include <Arduino.h>
#include <FastLED.h>
#include <painlessMesh.h>
#include <I2SClocklessLedDriver.h>
#include "jellies.h"
#define MESH_PREFIX "tomsJelliesMesh"
#define MESH_PASSWORD "somethingSneaky"
#define MESH_PORT 7465
#define TASK_RESTART_CYCLES 40000
// leds + mesh
CRGB _localLeds[LEDS_PER_NODE];
painlessMesh mesh;
I2SClocklessLedDriver _driver;
int pins[STRIPS_PER_NODE] = {4,2,14,12,13,15}
// prototype for mesh timer
uint32_t get_millisecond_timer();
// MESH function prototypes (callbacks)
void receivedCallback( uint32_t from, String &msg ) ;
void newConnectionCallback(uint32_t nodeId) ;
void changedConnectionCallback() ;
void nodeTimeAdjustedCallback(int32_t offset) ;
void delayReceivedCallback(uint32_t from, int32_t delay) ;
// Task (User) function prototypes
void currentPatternRun();
void sendMessage();
void chooseNextPattern();
void updateLEDs();
void updateCurrentAction();
void darkNow();
void rainbowDefault();
void fadeInOut();
void sparkle();
void initSparkle();
#define LED_STILL_FRAME_PERIOD_MS 1000
#define LED_SLOW_ANIMATION_FRAME_PERIOD_MS 100
#define TOTAL_PRESETS 64
// #define _TASK_SLEEP_ON_IDLE_RUN 1
#include <TaskScheduler.h>
//Scheduler + Tasks
Scheduler userScheduler; // to control your personal task1
Task taskCurrentPatternRun(
(TASK_MILLISECOND * LED_ANIMATION_FRAME_PERIOD_MS),
TASK_FOREVER,
&currentPatternRun,
&userScheduler,
false);
Task taskSendMessage(
TASK_SECOND * (random8(4) + 5),
TASK_FOREVER,
&sendMessage,
&userScheduler,
false );
Task taskEvolveColorPreset(
TASK_SECOND * (random8(8) + 8),
TASK_FOREVER,
&chooseNextPattern,
&userScheduler,
false);
// State vars
uint16_t _counter = 0;
uint8_t _speed_lo = 2;
uint8_t _speed_hi = 6;
uint8_t _density = 6;
uint8_t _current_color_preset = 45;
uint8_t _next_color_preset = 46;
uint8_t _ledState[LEDS_PER_NODE*2];
const char *_current_action = "noaction";
boolean node_connected = false;
#endif
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#include "LEDSwarmer.h"
void setup()
{
Serial.begin(115200);
delay((100 * random8(20)) + 40000); // Startup delay; let things settle down0
// mesh.setDebugMsgTypes( ERROR | c | CONNECTION | SYNC | COMMUNICATION | GENERAL | MSG_TYPES | REMOTE ); // all types on; WARNING, buggy!!
mesh.setDebugMsgTypes( ERROR | STARTUP | CONNECTION | SYNC | MESH_STATUS ); // set before init() so that you can see startup messages
// mesh.setDebugMsgTypes( ERROR | DEBUG | STARTUP | CONNECTION | SYNC ); // set before init() so that you can see startup messages
// mesh.setDebugMsgTypes( ERROR | STARTUP ); // set before init() so that you can see startup messages
mesh.init(
MESH_PREFIX,
MESH_PASSWORD,
&userScheduler,
MESH_PORT);
mesh.onReceive(&receivedCallback);
mesh.onNewConnection(&newConnectionCallback);
mesh.onChangedConnections(&changedConnectionCallback);
mesh.onNodeTimeAdjusted(&nodeTimeAdjustedCallback);
mesh.onNodeDelayReceived(&delayReceivedCallback);
// FastLED.addLeds<CHIPSET, LED_PIN_1, COLOR_ORDER>(_localLeds, 0 * LEDS_PER_STRIP, LEDS_PER_STRIP);
// FastLED.addLeds<CHIPSET, LED_PIN_2, COLOR_ORDER>(_localLeds, 1 * LEDS_PER_STRIP, LEDS_PER_STRIP);
// FastLED.addLeds<CHIPSET, LED_PIN_3, COLOR_ORDER>(_localLeds, 2 * LEDS_PER_STRIP, LEDS_PER_STRIP);
// FastLED.addLeds<CHIPSET, LED_PIN_4, COLOR_ORDER>(_localLeds, 3 * LEDS_PER_STRIP, LEDS_PER_STRIP);
// FastLED.addLeds<CHIPSET, LED_PIN_5, COLOR_ORDER>(_localLeds, 4 * LEDS_PER_STRIP, LEDS_PER_STRIP);
// FastLED.addLeds<CHIPSET, LED_PIN_6, COLOR_ORDER>(_localLeds, 5 * LEDS_PER_STRIP, LEDS_PER_STRIP);
_driver.initled((uint8_t*)_localLeds, pins, 6, 6, GBR);
_driver.setBrightness(100);
userScheduler.addTask(taskCurrentPatternRun);
userScheduler.addTask(taskSendMessage);
userScheduler.addTask(taskEvolveColorPreset);
taskCurrentPatternRun.enable();
taskSendMessage.enable();
taskEvolveColorPreset.enable();
}
void loop()
{
mesh.update();
}
#ifdef USE_GET_MILLISECOND_TIMER
uint32_t get_millisecond_timer()
{
return mesh.getNodeTime() / TASK_SECOND;
}
#endif
void initSparkle() {
darkNow();
int i = 1 + random8(LEDS_PER_STRIP); // land first somewhere on strip 0
int c = 0;
while (i < LEDS_PER_NODE) {
_ledState[c] = i;
_ledState[c+1] = 2 + random8(_speed_lo, _speed_hi);
c += 2;
i += (1 + random8(_density));
}
}
void darkNow() {
for (uint8_t i=0; i < LEDS_PER_NODE; i++)
{
_localLeds[i] = CRGB::Black;
}
}
void rainbowDefault() {
for ( uint8_t i = 0; i < LEDS_PER_NODE; i++) {
_localLeds[i] = ColorFromPalette( rainbowPalette_p, (_current_color_preset % 16) * 16, 24, LINEARBLEND );
}
}
void stripesDefault() {
uint8_t _idx = beatsin8(20, 0, 5);
// Serial.println(_idx);
for ( uint8_t i = 0; i < LEDS_PER_NODE; i++) {
if (_idx == (i % 6)) {
_localLeds[i] = ColorFromPalette( rainbowPalette_p, (_current_color_preset % 16) * 16, 24, LINEARBLEND );
} else {
_localLeds[i] = CRGB::Black;
}
}
}
void fadeInOut() {
uint8_t b = beatsin8(15, 5, 36);
b = ease8InOutQuad(b);
for ( uint8_t i = 0; i < LEDS_PER_NODE; i++) {
_localLeds[i] = ColorFromPalette( rainbowPalette_p, (_current_color_preset % 16) * 16, b, LINEARBLEND );
}
}
void sparkle() {
for (int i=0; i<LEDS_PER_NODE/2; i++) {
if (_ledState[2*i] == 0) {
break;
} else if (_ledState[2*i] > 0) {
_localLeds[ _ledState[(2*i)] ] = ColorFromPalette( rainbowPalette_p, (_current_color_preset % 16) * 16, beatsin8(_ledState[(2*i)+1], 2, 64));
}
}
}
void updateLEDs() {
if (strcmp(_current_action, "dark") == 0) {
darkNow();
} else if (strcmp(_current_action, "color_p") == 0) {
rainbowDefault();
} else if (strcmp(_current_action, "stripes_p") == 0) {
stripesDefault();
} else if (strcmp(_current_action, "faders_p") == 0) {
fadeInOut();
} else if (strcmp(_current_action, "sparkle_p") == 0) {
sparkle();
} else {
darkNow();
}
}
void currentPatternRun() {
if (_counter > TASK_RESTART_CYCLES)
{
Serial.println(_counter);
ESP.restart();
} else if ((_counter % 1000) == 0) {
Serial.println("-------");
Serial.println(_counter);
Serial.println("");
}
// if (node_connected == true) {
// updateCurrentAction();
updateLEDs();
_driver.showPixels();
_counter += 1;
// }
}
void chooseNextPattern() {
if ((random8() < 96) && (node_connected == true)) {
Serial.println("BING!");
if (_next_color_preset != _current_color_preset) {
_current_color_preset = _next_color_preset;
} else {
_current_color_preset = (_current_color_preset + 1) % TOTAL_PRESETS;
}
if ((_current_color_preset / 16) == 0) {
_current_action = "color_p";
taskCurrentPatternRun.disable();
taskCurrentPatternRun.setInterval(
(TASK_MILLISECOND * LED_STILL_FRAME_PERIOD_MS)
);
taskCurrentPatternRun.enable();
} else if ((_current_color_preset / 16) == 1) {
_current_action = "stripes_p";
taskCurrentPatternRun.disable();
taskCurrentPatternRun.setInterval(
(TASK_MILLISECOND * LED_SLOW_ANIMATION_FRAME_PERIOD_MS)
);
taskCurrentPatternRun.enable();
} else if ((_current_color_preset / 16) == 2) {
_current_action = "faders_p";
taskCurrentPatternRun.disable();
taskCurrentPatternRun.setInterval(
(TASK_MILLISECOND * LED_ANIMATION_FRAME_PERIOD_MS)
);
taskCurrentPatternRun.enable();
} else {
_current_action = "sparkle_p";
initSparkle();
taskCurrentPatternRun.disable();
taskCurrentPatternRun.setInterval(
(TASK_MILLISECOND * LED_ANIMATION_FRAME_PERIOD_MS)
);
taskCurrentPatternRun.enable();
}
}
}
void sendMessage()
{
if (node_connected == true) {
static StaticJsonDocument<256> msg;
msg["currentAction"] = _current_action;
msg["currentPattern"] = _current_color_preset;
String str;
serializeJson(msg, str);
mesh.sendBroadcast(str);
Serial.printf("\n%s (%s) %u: Sent broadcast message: %s\n\n", "role.c_str()", "_nodePos", mesh.getNodeTime(), str.c_str());
}
}
// MESH callbacks
void receivedCallback(uint32_t from, String &msg)
{
if (node_connected == true) {
Serial.printf("Received msg from %u: %s\n", from, msg.c_str());
static StaticJsonDocument<256> root;
deserializeJson(root, msg);
if( root["currentPattern"] )
{
_next_color_preset = root["currentPattern"].as<uint8_t>() ;
}
}
}
void newConnectionCallback(uint32_t nodeId)
{
Serial.printf("%s %u: New Connection from nodeId = %u\n", "role.c_str()", mesh.getNodeTime(), nodeId);
// checkLeadership() ;
}
void changedConnectionCallback()
{
Serial.printf("%s %u: Changed connections %s\n", "role.c_str()", mesh.getNodeTime(), mesh.subConnectionJson().c_str());
int _numNodes = mesh.getNodeList().size();
if (_numNodes > 0) {
node_connected = true;
} else {
node_connected = false;
Serial.println(_counter);
ESP.restart();
}
}
void nodeTimeAdjustedCallback(int32_t offset)
{
Serial.printf("%s: Adjusted time %u. Offset = %d\n", "role.c_str()", mesh.getNodeTime(), offset);
}
void delayReceivedCallback(uint32_t from, int32_t delay)
{
Serial.printf("Delay to node %u is %d us\n", from, delay);
}
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This directory is intended for PlatformIO Test Runner and project tests.
Unit Testing is a software testing method by which individual units of
source code, sets of one or more MCU program modules together with associated
control data, usage procedures, and operating procedures, are tested to
determine whether they are fit for use. Unit testing finds problems early
in the development cycle.
More information about PlatformIO Unit Testing:
- https://docs.platformio.org/en/latest/advanced/unit-testing/index.html